17 5 / 2013

14 5 / 2013

kilabytes:

Earthbound Fan Art

by Melissa King

also find the artist on -

Blogger

(via chaostheatre)

30 4 / 2013

lostinaseriesoftubes:

DRIVE for the SEGA MASTER SYSTEM/GENESIS (by gundersonmunderson)

24 4 / 2013

adventuretime:

Have I told you about (Fionna & Cake creator) Natasha Allegri’s shorts for Cartoon Hangover called Bee and Puppycat? 
We’ll be debuting the cartoons early this summer.
Follow the B&P tumblr here.
-Fred
beeandpuppycat:


I am so excited for Bee and Puppycat and the fact that this is the first bit of dialogue I’ve heard only makes me more excited.
Click? It makes it smaller, but iono I think it’s cuter b/c it’s transparent.

Do you have some Bee & PuppyCat fan art? Submit it to the blog and we’ll feature it!
Click here to watch the trailer of all our new cartoons
Thanks so much icosahedrone for sharing your fan art.

Natasha’s storyboard inspiration for icosahedrone’s fan art:

adventuretime:

Have I told you about (Fionna & Cake creator) Natasha Allegri’s shorts for Cartoon Hangover called Bee and Puppycat

We’ll be debuting the cartoons early this summer.

Follow the B&P tumblr here.

-Fred

beeandpuppycat:

I am so excited for Bee and Puppycat and the fact that this is the first bit of dialogue I’ve heard only makes me more excited.

Click? It makes it smaller, but iono I think it’s cuter b/c it’s transparent.

Do you have some Bee & PuppyCat fan art? Submit it to the blog and we’ll feature it!

Click here to watch the trailer of all our new cartoons

Thanks so much icosahedrone for sharing your fan art.

Natasha’s storyboard inspiration for icosahedrone’s fan art:

11 4 / 2013

(I wrote this on Google+, but it was long enough that I thought I should share it here)

This post doesn’t make much sense. Being a rational person, I can see where they - they being +Android Police - are coming from. And I like Android Police, but none of this opinion is founded anywhere outside of popular trends in mobile game development.

Yes, I do realize taking something of an offense to - what should’ve been an opinion piece - an editorial is ridiculous, but it isn’t any less ridiculous than writing an editorial stating “if your mobile game features any of the following bullet points, and a lack of innovation, you’re doing something wrong.”

First of all, there isn’t a rule that every game released should be more innovative than the last. Innovation is idyllic, but it isn’t always reality. Sometimes iteration is the best way to go - especially on mobile. Games can be patched and updated quickly, sometimes even changing how the game looks or is played.

Yes, the rate at which endless runners are released onto the Play Store is insane, but it’s slowing down. And when was the last time you played a bad endless runner? Their pricing models can occasionally be annoying, but they’re games that work for everyone - not just the core group of Android fans. That genre is especially iterative. Each of, let’s say, Subway Surfers’ subsequent updates have marginally improved the game, and though it may not be for some people, they will always have the choice to play something else - even if it is another endless runner. There are tons of them.

Essentially, the same can be said for the Infinity Blade-like genre. It works on mobile - which is why it attracts larger IPs. It’s a modular gameplay template that you can place almost anything over. Though we may wish for a console-style Avengers game on mobile, it just wouldn’t work. And for every Rockpocalypse and Blood & Glory (which aren’t doing much wrong, they’re just not very good), there will be games like Horn, Dark Meadow and Bladeslinger.

You didn’t completely trash 8/16-bit titles - which I appreciate, but just setting those games aside and labeling them as just nostalgia-grabbing throwbacks or just a visual crutch just isn’t true. I’ve talked to developers of 2D games, and it isn’t just an easier visual alternative or blatant nostalgia-grab. Some of these guys come at it from a point of adoration and respect for a very specific art style that they personally enjoy or would like to preserve. There’s a whole culture around appropriating aspects of that era (Chiptunes, Pixel Art, a ton of Indie Games), and dismissing that just doesn’t seem fair. Android’s progression as a platform shouldn’t be measured by the fidelity of its games, but the quality of its games.

From personal experience, sometimes it is easier for a wider swath of people to grasp an atmosphere or plot through something abstract or representative than to do the same through stark realism. In some cases, it’s easier to comprehend. And you can totally just not enjoy 8/16-bit visuals, just not for the reasons listed in the article.

I don’t want to divulge completely into the argument against in app purchases. Yes, more often than not this pricing structure can be forced into a game that doesn’t need it or wasn’t built around it. I see that a lot, it’s an understandable qualm. But you mentioned Real Racing 3’s to implementation. In that game, it’s excessive, yes. But would you be willing to pay an initial $15 to $20-something if it were released in full? Maybe, but the majority of Play Store-goers wouldn’t, and that’s who EA has to play to. Not a very specific core group of Android gamers, but the other whatever-percent of people make up the Play Store.

Those are the type of people who will find and play that game and pour money into it because they may not play the the hundreds of titles that you or I might (I mean, that game looks incredible). And until those types of people are willing to pay for a game on their device, this whole iAP thing won’t change. But that doesn’t mean that the aren’t smart people who are developing better ways to implement it.

And in general, unless zombies are used as a means to progress gameplay and story or are bullet bags, they just shouldn’t be used.

Lastly, these are fads: they’ll pass. But we shouldn’t just say ‘if your doing this, you’re wrong’, because who knows. The next awesome Android game might be a an endless runner or Infinity Blade-derivative, and it may even include in-app-purchases.

02 4 / 2013

This is my new lockscreen. I’m super into it.

This is my new lockscreen. I’m super into it.

01 4 / 2013

22 3 / 2013

I love Readmill, guys.

Readmill shirt

I made a Reading widget last week. It wasn’t especially impressive, but it is super useful. So I tried making ReadTracker a little more useful. I call it Readmill-ish or ReadTrackier.

there it is

It’s super simple. Essentially, it’s an app with a folder in it, but it makes the time between opening ReadTracker, selecting the book you want to read, starting the timer and opening whatever app you read in shorter. Tapping the icon opens ReadTracker and swiping up on the icon opens a folder of book shortcuts - which were purchased from Google Play. I also read ePubs in Moon+ Reader, for that I added a shortcut to a Dropbox folder with ePubs to it. I’m using Nova launcher for this, but Apex and Go launcher may also have this functionality.

Step 1: Select custom for your folder’s background.

Step 1

Step 2: Add ReadTracker to your home screen, hold the icon and press edit. Select “swipe to open folder” and make sure ReadTracker is the Tap Action. Tap the image of the ReadTracker icon and choose which icon you want. I chose an icon from the Prime Infinity HD icon set - it doesn’t match, but it looks good.

Step 2

Step 3: Select which books to add to the home screen. 2 1/2 Hold them over the ReadTrackier icon - it acts like a folder so drop them in. title

Step 4: That’s it. Pretty cool, right? Folder

The shortcuts open right into the books, you don’t have to use Play Books’ menu. It’s faster than opening two apps - even though you kind of are. It’s a little quicker and a little more useful, so I like it.

14 3 / 2013

(Thanks, Engadget)

Today was Samsung’s unveiling of the Galaxy S4, held somewhere in New York. Short version: Samsung’s event rivaled that of Qualcomm’s CES 2013 even in craziness - which was insane.

Alongside the additions and iterations to their S-[word] line of pre-installed applications, they introduced a prototype Samsung-brand Bluetooth controller. The controller, in my opinion, might as well be the S-Pebble of 2013. It isn’t Samsung being particularly innovative with a product (which they don’t have to be, but there are many better alternatives) as much as it is them aping a specific look and trend, on both the hardware and software side.

Yeah

To start, the software, probably some S4-specific variant of Game Hub, is reminiscent of tile-based UI for Steam Big Picture mode - something that it and the Gamestick share. Secondly, the look that it’s impersonating is the Xbox 360 controller, no question. It would seem flagrant from any other company, but it isn’t unexpected coming from Samsung.

SamsungGametel

On the hardware, the sliding mechanism it uses to expand and fit devices seems identical to the one used on the Gametel, which really doesn’t bother me, it’s just something I noted. Another mobile-gamepad-nerd thing I noticed was that it stores batteries in the same way the PowerA MOGA does. Which is, again, not a problem. It also really looks like a Drone controller.

ControllerDrone

                             ***

The real sticking point, for me at least, was how well this - an OEM sanctioned controller - could be done elsewhere. It coincides nicely with the Xperia Z launching with Playstation Mobile and poorly that service is handled. The Z is Sony’s flagship, touting “The best of Sony in a smartphone”, but the S4, essentially, is the best of Samsung in one device, which has an accompanying set of peripherals and hardware features that neither Sony or HTC possess (T-Mobile was all but bundling the Note 2 with the MOGA, just go to a T-Mobile store). One of the most important among them, is gaming, and if this product ever gets released (it is a big if), Samsung will have a leg up on both of them.

MOGA x T-Mobile

I mention HTC because the One line - excluding Wikipad - is the only non-Sony device blessed with the presence of Playstation Mobile.

If Sony had chosen Samsung over HTC for the Playstation Mobile deal, do you think that it’d be more popular? Or that it would be a failing initiative desperate for attention and support?

Question Mark?

(I admit that this is the blogger-iest thing I’ve done recently, and I apologize. But this is just too up my alley)

22 2 / 2013

readmill:

Readmill isn’t an ebook store. This means you can venture anywhere on the web and buy the books you’d like to read — and there’s plenty of variety out there. To make things a bit sweeter for you Readmillers, we decided to partner with a collection of stores to allow you to get your books onto…

Also, Project Gutenberg and I Heart eBooks for Pocket.